Sunday, August 25, 2013

To Calm The Storm

So Nintendo is running a fanart competition. The top 5 winners will get a Wii U + Legend of Zelda: Wind Waker HD bundle, and will have their artwork on display at the Seattle performance of the Symphony of the Goddesses, both in the lobby and behind the Orchestra on stage.

I. MUST. WIN!



Apparently, blogger limits the display size. Full resolution version available here:

Wednesday, August 14, 2013

Progress Test

So it's the end of summer and I've spent my time practicing modeling and texturing. Well I figured now is about the time for me to do a progress report  to see how far I've come since May when school let out, and I first started doing texture painting.

Well thanks to the fine folks over at the Polycount Forum providing me with much material to study and become intimidated by, I feel I've progressed quite a bit. And this is what I have as evidence for that thought:



Chibi self portrait, if I were a video game character in an MMO with the ability to design my own class. The design is supposed to be a sort of sorcerer/rogue class, a combination I've found I really enjoy playing when I'm given the chance.

Friday, August 9, 2013

Polycount Contest


The Polycount forum is running a contest to create a low-poly piece related to a game of your choice. The requirement is that everything is as low-poly as possible, they're asking for no textures bigger than 64x64 unless it's a "hero" piece of your work (in my case, the landscape is bigger than 64, but I kept it small enough that I think it works for the contest).

So yeah. Here's my piece. The game is Worms, of course, and the combined texture on the final render is 512x512. Here's a few WIP shots, and the final at the bottom, as well as a sketchfab version you can spin and zoom.


Tuesday, August 6, 2013

Final Renders

After several style attempts, I've landed on something I like and that's easy to work with for all the rest of my environments and props and such that I'll need for this film/game. So yeah, here ya go!






It's RIGGIN time!