Tuesday, November 27, 2012

Moom Walking

BONUS BLOG! Because I'm done with my assignment of making a ball walk, I've moved on to playing with the full biped rig we're going to be using in the spring.... And next week we're going to get an assignment to make a ball with no arms, face, body or any other form of detail do this same sort of walk cycle! Yay back-tracking!

Friday, November 23, 2012

Jumping Jahosaphat

And now on the legs! This time 'round we were told to animate this mono-legged rig and make him jump. Specifically we were told to make him do 3 different kinds of jumps, and we were warned not to try to do flips because a bunch of previous students had tried and failed. Logically the first thing I did was include not one, but two different flips in my animation because apparently I'm psychotic and I hate myself!

But this time around he introduced us to a nice little button called an IK/FK Switch that would have been a WONDERFUL THING to have on the last few 3D rigs, because I wouldn't have had to animate everything backwards like I did. The IK/FK changes the way the motion works from having it so the foot leads the motion to having it where the ball leads the motion. On FK, the ball moves everything, and you pose the foot to make sense after that. On IK, the ball and the foot move independently, and while it can cause some issues and is less useful for certain actions, it made THIS animation a million billion times easier than the last 2 I did.

Also, as a side note, I've been approved as a member of the deviantArt film community, so all of my animations are now also available on my dA page here at http://xelioth.deviantart.com

Thursday, November 8, 2012

Character Test

Test animation for my film character. We got an assignment in 2D Animation class to show a character coming into frame, picking up an object and then reacting to said object. We were given the option to draw either a Disney character or our own film character, and this time around I opted for my film character so that I would have a chance to explore him a bit before time to actually animate him IN my film.

So here you go, my film character in action. Hopefully the motion is clear, so I don't need to explain it, and just prepare to see a lot more of him as this year goes along. Haven't decided how much of my film stuff I'll be showing here, but there will definitely be SOME kind of preview posted.