Friday, May 31, 2013

Concept Art'ing

Usually I use this blog for finished work, but I decided to flip the script today and show some concept stuff I'm working on. Bear in mind that NOTHING here is final, but this is where I am in my current vis dev work for my second year film idea.

The characters all need some tweaking here and there and they'll eventually get a full character sheet each that'll display them a little more clearly, but this was done just to get the idea down and to begin brainstorming personalities.

The weapons are also in early stages, I'm not even sure which among these I'm going to be using, but here are some early concept sketches regardless. I doubt any of them will look like they do here once they're finalized and modeled. But hey, such is the life of concept art.


  1. Well you've certainly been busy. The weapons immediately gave me a Ratchet and Clank vibe.

    1. That's where I was drawing my inspiration. I want the weapons to feel very much not serious. I don't want this to be a game people take seriously, I want this to be a game people find fun.

      Looked up Ratchet and Clank, Time Splitters, and Halo for the weapon concepts.